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- Foundation Home Page - 6th March 1997
-
- This is a copy of an on-line page at http://www.sneech.demon.co.uk/foundation.html
-
- Intoduction
- Foundation is a new real-time strategy wargame for the Amiga. The game will mix
- the styles of The Settlers, WarCraft II, Command & Conquer and Mega-lo-Mania
- together with many new original ideas. The project is now half complete and the
- game is starting to evolve into something realy special.
-
- Please don't send emails asking for demo's, beta testing, specific release
- dates, CyberGFX or ECS support. I already get huge numbers of emails asking
- these same questions and I've already provided you with all the info that is
- available. The final version will not be available until September 1997 at the
- very earliest. Any more info will be shown here as soon as it is available. If
- you just want to email me with moral support then please do.
-
- Game Specs
-
- * ESC & AGA screen modes with 64, 128 or 256 colours.
- * A standard A1200 with 4Meg fast ram will run the game at full speed in lowres
- mode (256 colours).
- * The game will run with 1 Meg of Chipram and at least 1 Meg of any other type
- of memory (Fast ram recomended).
- * CD Rom is the only format planned at this moment in time.
- * Choice of screen modes including Lowres PAL, NTSC, Hires/Laced, DblPAL etc.
- * Any Screen size from from 320x200 up to 640x480.
- * One player Vs. one, two or three computer opponents.
- * Two player split screen mode Vs. one or two computer opponents.
- * Many One player missions and tutorial games.
- * Custom game setup with different sized maps, enemies, startup modes,
- missions.
- * The game uses a disk cache system to allow for many Megs of graphics, sound
- and data to be available at any time. The cache system is flexable so the
- more memory you have free, the less disk access will be needed. This system
- will make it possible to play the game with very low memory (2Meg minimum)
- while at the same time giving all the features of a high memory system.
- * Many Megs of speech samples, sound effects etc.
-
- Other gameplay features
-
- Get instant info about any of your people such as.
- * Name -- over 120,000 different names!
- * Destination.
- * Health, Morale, Age.
- * Home Building.
- * Place of work.
- * His/Her Comments.
- * What is he Carrying.
- * much more...
-
- Order any of your people to...
- * Go Home.
- * Go back to main base.
- * Attack a Building/Person or object.
- * Alter his destination.
- * Stand guard.
- * Rob, loot, steal.
- * Many more commands...
-
- Here are some more interesting features.
- * Very unique quick building methods.
- * Many different buildings to be invented during play.
- * Almost every feature in the game can be researched/improoved.
- * Advanced war strategies with full control over units.
- * Enemy buildings and people can be stolen and buildimgs can be looted/torched.
- * Diseases/Viruses/Spells can be created, cured, discovered, cast.
- * Not all Characters of each type are the same, they change with age,
- experience etc.
- * Keep track of each character from Birth to Death.
- * Maiden and Peasants living in the same building will reproduce.
- * Full control over the amount of workers, resources and people in every
- building.
- * You decide who does what.
- * It's possible to select 30 or more knights and send them in to attack 1
- building or person.
- * Inventions/ideas can be stolen from your enemy.
- * Build a market place and buy resources from the enemy.
- * Wizards are used to Magic Buildings, Trees, Rocks into place.
- * Choose from a complex food chain system or a simple (but slower) Food factory
- system.
-
- Possible features:-
-
- I will do all I can to ensure CyberGFX support but it will all depend on how
- easy it is to impliment without owning a GFX board and CyberGFX. I have already
- had many emails pleading for CyberGFX support so I will do my best. I am
- considering Serial Link modes and also TCP/IP link modes but since I'm currently
- working on the game by myself, I have limits to the amount of extra features I
- can add. I will do my best to provide GFX board support.
-
- Development:-
-
- The above ideas will change while the game is developed but I can assure you
- that these features are only a small taster of what is to come. Please contact
- me if you have any ideas that you think I could consider for the game. I have
- already talked to many interesting people who have given me lots of kind
- support.
-
-
- Goodbye for now:-
- Thank you for taking the time to view this page. I'm sorry I don't have the time
- to update this page too often. If you want the most up to date pictures of the
- game then you should keep a look out on my personal
-
- Send comments and suggestions via E-mail to Paul Burkey <paulb@sneech.demon.co.uk>
- Foundation is Copyright ©1997 Paul Burkey http://www.sneech.demon.co.uk/
-